Comments and changes to this ticket
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steve March 4th, 2014 @ 09:32 PM
- State changed from new to invalid
- Tag cleared.
- Importance changed from to Low
Greg: could you please download and install our latest nightly build and see if the problem persists.
If the nightly does not fix the problem, please first open a discussion on our support platform. We'll then later open a ticket.
All the best, steve
Disclaimer: This is a development version which has not been thoroughly tested yet, so bugs or crashes are to be expected. Thanks for helping us test this fix.
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Greg March 4th, 2014 @ 09:58 PM
@steve, could you please post the hash for that build? last time you guys asked me to download a nightly build I made the same request and received no response. If you understand the importance of signing builds for your release builds, I hope you understand the same for your nightlies.
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steve March 5th, 2014 @ 12:25 AM
Hey Greg,
attached you'll find the nightly signed with out teamkey. Automated signing and sha-1 fingerprints are planned but will take more time.
Hoep this is useful for the time being.
All the best, steve
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Greg March 5th, 2014 @ 01:04 AM
can the ticket's importance and/or state be changed? "low"/"invalid" doesn't seem appropriate for a crash...
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steve March 5th, 2014 @ 01:24 AM
- State changed from invalid to waiting
Well, all this forth and back much better belongs into our support platform. We usually create a bug once the issue has been confirmed / isolated. Then we can start with a clean correctly prioritized bug.
For me this is still not reproducible. Which fingerprint are you using to paste that produces this crash? Or does this happen with all fingerprints?
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steve March 5th, 2014 @ 01:31 AM
- State changed from waiting to new
- Importance changed from Low to Medium
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steve March 5th, 2014 @ 01:32 AM
- Assigned user set to Mento
- Milestone set to 1.2b1
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Greg March 5th, 2014 @ 04:53 AM
Steve, on my system, I think any fingerprint will do it, although I'm not certain. I did a friend's and it crashed, and I did my own (by searching for hi@okturtles.com, I think), and it resulted in the crash you see there (my friend had signed my key, and I wanted to fetch that update).
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Greg March 5th, 2014 @ 04:54 AM
FYI, I'm also on a machine with 8 cores... If you're testing this on a machine with say, two cores, and it's a threading problem, that could be why you're not seeing it as often as I am.
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Greg March 6th, 2014 @ 04:03 AM
OK, just had a look at the crash log, and I'm pretty sure that the reason the crash is happening is because you guys are calling cocoa gui stuff on a non-main thread, and it's not the first time I'm seeing this type of crash in GPGTools. I honestly don't know why they even allow that to happen. From what I recall none of those GUI related things are thread safe, and all such calls must be done on the main thread.
In Espionage, we avoid this problem by running all such calls (in non-main threads) inside of these macros:
#define INMAIN(...) [[NSOperationQueue mainQueue] addOperationWithBlock:^{ __VA_ARGS__; }] #define INMAINWAIT(...) do { \ void(^aBlock)() = ^{ \ __VA_ARGS__; \ }; \ if ( __unlikely([NSThread isMainThread]) ) \ aBlock(); \ else \ [[NSOperationQueue mainQueue] addOperations: \ [NSArray arrayWithObject:[NSBlockOperation blockOperationWithBlock:aBlock]] waitUntilFinished:YES]; \ } while (0)
Put async gui stuff inside of an INMAIN call, and synchronous code into an INMAINWAIT call.
From: https://github.com/taoeffect/TECommon/blob/master/Common.h
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Support March 12th, 2014 @ 03:54 PM
- State changed from new to fixed
(from [7d001f75df1f88d277fd8d0ffbe5f80633cc9c4a]) [FIX] Crash on key import from keyserver. [#227 state:fixed assigned:mento milestone:1.1.4] https://github.com/GPGTools/GPGKeychainAccess/commit/7d001f75df1f88...
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steve March 12th, 2014 @ 04:00 PM
Hey Greg, can you please verify the issue is fixed in the newest nightly? (signed with team key)
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Greg March 15th, 2014 @ 03:42 AM
Downloaded, verified, installed, tested, worked, but don't hold your breath as this is a threading issue, and so just because it worked this time it doesn't mean it's definitely fixed. Probably safe to close this ticket (edit: ah, I see that you marked it as Fixed). I'll re-open it or create another one if I see the crash happen again.
Thanks for (hopefully) fixing this so quickly!! ^_^
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steve March 17th, 2014 @ 11:18 AM
Welcome :)
And thanks for your valid and useful input. Let's hope this indeed is fixed.
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